import Blender
from Blender import *

scn = Blender.Scene.GetCurrent()
ob = scn.objects.active

print ob

me = ob.getData(mesh=1)

#print me

# Get a fixed list of the number of verticies
# before editing begins
currentv = me.verts[:]
cc = len(currentv)


for i in range(0,cc):
	me.verts[i].co.x = me.verts[i].co.x + 5.0
	me.verts[i].co.y = me.verts[i].co.y + 5.0
	me.verts[i].co.z = me.verts[i].co.z + 5.0
	
	